Are you initializing the timer at compile-time or in the constructor?
That is, are you doing this:

protected var _timer:Timer = new Timer();

... or this?:

public function MyBitmapClass() {
   super();
   _timer = new Timer();
   //...
}
//...
protected var _timer:Timer;

I've had some trouble with the former approach. It seems to set all
instances' _timer fields to the same object. The latter approach
ensures that each field is indeed different.

On 12/7/06, Sascha <[EMAIL PROTECTED]> wrote:
Hi List,

I have an advanced AS3 problem with that I'm stuck ...

I'm extending the Bitmap Class to create a custom bitmap object that uses a
Timer to trigger a function that scrolls the bitmap's BitmapData.
This works fine as long as there is only one instance of the custom bitmap
on the screen but as soon as there are two only one of them keeps playing
the timed scroll. If I add many more they even all disappear.
I guess that it is timer related trouble like as if all are using the same
timer (though every instance creates its own timer).

Does somebody have any clue how to get this working?

Thanks a lot,
Sascha


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