Everyone always underestimates hackers. Everything is hackable, it is
just a matter of time.

That isn't to say don't bother. You just have to find the right
balance of time and effort vs. security.

On 12/28/06, JulianG <[EMAIL PROTECTED]> wrote:
I agree.
Perhaps it's a good thing that once the game is launched the contest for
the prize won't last too long.
So that might reduce the amount of hackers that eventually notice the game.
I hope I'm not under estimating hackers, I guess they could crack the
game in a few hours anyway.

Thanks for your help!
JulianG


Danny Kodicek wrote:
> Be aware that once you're allowing for hackers getting into your game, just
> hacking into the server communication is not your only problem: they may
> find ways to cheat the game without touching that code. As a simple example:
> suppose you have a space invaders game with a function 'destroyShip', if
> they invoke this function they might be able to increase the score
> 'legitimately'. Look into the history of MMORPGs to see the number of
> ingenious methods hackers have found to cheat their way in (my favourite is
> the story of the rogue carpenters who held characters to ransom by building
> wardrobes around them)
>
> Danny
>
> ______________________________________________
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to