Everyone always underestimates hackers. Everything is hackable, it is just a matter of time.
That isn't to say don't bother. You just have to find the right balance of time and effort vs. security. On 12/28/06, JulianG <[EMAIL PROTECTED]> wrote:
I agree. Perhaps it's a good thing that once the game is launched the contest for the prize won't last too long. So that might reduce the amount of hackers that eventually notice the game. I hope I'm not under estimating hackers, I guess they could crack the game in a few hours anyway. Thanks for your help! JulianG Danny Kodicek wrote: > Be aware that once you're allowing for hackers getting into your game, just > hacking into the server communication is not your only problem: they may > find ways to cheat the game without touching that code. As a simple example: > suppose you have a space invaders game with a function 'destroyShip', if > they invoke this function they might be able to increase the score > 'legitimately'. Look into the history of MMORPGs to see the number of > ingenious methods hackers have found to cheat their way in (my favourite is > the story of the rogue carpenters who held characters to ransom by building > wardrobes around them) > > Danny > > ______________________________________________ _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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