hi Dont write mail again

Stefan Thurnherr <[EMAIL PROTECTED]> wrote:  Hi Michael,

I face the same problem you're describing: most of my UI controls are
in a shared SWF (source.swf), which is then used by several of my
"dest.swf" files.

I did some testing, and found it impossible to do a preloader with a
progress bar for (or within) dest.swf that takes into account the
loading time for source.swf. So what I currently do is using a
metaloader.swf with two progress bars. I first load source.swf and
indicate the progress on the first progress bar. Upon onLoadComplete I
start loading dest.swf.

The playhead then hits frame 1 and attempts to load source.swf. As
this file is now already cached locally, dest.swf progresses to frame
2 with virtually no shared-library-caused delay.

HTH,
stefan.



On 1/5/07, Mendelsohn, Michael wrote:
> Hi list...
>
> For a swf, dest.swf posted online, what is the best way to make
> available all of assets it uses that are imported as runtime sharing
> from a source.swf? Should I do a loadMovie(source.swf) from within
> dest.swf?
>
> Thanks,
> - Michael M.
>
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