Self-update:

I just realized I CAN just set the main container contextMenu property and get a global ContextMenu, as I had expected at first.

There is a curious reason why this did not work before. My background sprite was one big bitmap.

Once I changed the bitmap to a rectangle shape, the global menu worked...EXCEPT for the content that contains dynamically generated bitmaps.

Wrapping bitmaps in interactive sprites does not change this. So my question now is, why do bitmaps--and sprites wrapping bitmaps--impede the main container's right click capability? And how to stop this?

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Hi

I'm trying to create a context menu that can be controlled dynamically (these commands are available now) AND does not depend on cursor location (where it is clicked does not matter). (AS3)

I want the menu logic tied to the app logic, not the current display list.

I have a background sprite whose contextMenu property changes with the nav. But different content is constantly loading and unloading, and if you right-click on these transient sprites, their uncustomized menu drops down instead of my default dynamic/global menu.

Short of setting the contextMenu property of every single sprite that appears, what can I do to ensure that my menu comes up every time?

I have some unpromising ideas (like capturing bubbling mouseDowns, sifting for right-clicks, getting the original target, changing its contextMenu...) but before I go down the garden path, I was hoping that I missed something obvious (I'm new to ContextMenu).

Thanks

Matt
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