Anyhow I tend not to use decorators (matter of personal taste). I
prefer to
not Frankenstein an object at runtime and rather use mixins
(composition +
interfaces).
Ah, thank you, now we are getting somewhere!
Tell me about mixins. I have used EventDispatcher before, but I am
unfamiliar with the theory behind mixins in general.
In my app, i have objects that can be dragged around in a Room, and
they have a "snapping" behavior that lets them snap to the walls of
the room, and in some cases, rotate themselves so that a given side
of the object is always to the wall.
Currently, my snapping behavior is in a separate class like the one
at the top of this thread. If the room object has snapping enabled,
the SnapFlair class adds an object with a bunch of methods and
properties to it. The snapping methods are triggered by an event that
is broadcast as the room object is being dragged.
How would I implement this as a mixin?
Many thanks fellas!
As for Steven, sounds like HE'S got a case of the Mondays! *smirk*
OK
DAH
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