Hey,
We have some enormous images, but we're chopping them up into 256px
squares and tiling them with a scrolling engine, as the game would chug
badly on lesser graphics cards throwing images of that size around.
J
Frederico Ferro Schuh wrote:
That's odd, but good to hear that not everyone is having problems. Maybe
with some tweaking I may be able to avoid these crashes.
Do you have any huge images in your project?
I have a 1600x1200 jpeg image that represents the track. Maybe that has
something to do with the crashes, since I don't remember having any
problems
when I was just prototyping the car's physics with no assets at all.
I'm also using references to assets in other Fla files, but I don't thing
those should be causing any problems, since Flash just copies them
over into
the main Fla file.
On 1/29/07, James Marsden <[EMAIL PROTECTED]> wrote:
Hey Frederico,
I'm using 9 Alpha for a large game project, and the only problems I've
had have been with my code. It seems just as stable as the Flash 8 IDE.
There are a couple of things I'm not keen on though, and that's the
inability to assign more than one MC to any one Class (which has been
addressed in the Flash 9 IDE) and a 'cannot write to read only property'
error when adding and manipulating display objects whose classes are
loaded from child swfs...
J
Frederico Ferro Schuh wrote:
>
> Is anyone else developing with Flash 9 Alpha? Maybe you're also having
> such
> crash problems, but were able to find workarounds or know of any
common
> pitfalls that can cause these problems? I'd appreciate any help, as
I'd
> really like to know if it's too risky to go for developing a full
> product in
> this version of flash, or if it's better to just stay in the
experimental
> phase and wait a little more. But we need the Flash IDE to develop our
> games, it's just not possible to do it with Flex alone. If Flash 9
> alpha is
> really that unstable, we'll just have to keep developing in AS2 for a
> little
> longer.
>
> Thanks.
>
>
>
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