I ditched the function() since it wasn't executing and tried your
suggestion. The debugger now shows the "wrapper"..s getting added to the
movieclips. Hmm...progress. But the temp.attachMovie is not executing on any
layer anywhere. I just don't see why.
Thanks,
T

//target_mc.addMask = function() {
   temp = "wrapper" + k;
   target_mc.createEmptyMovieClip(temp, this.getNextHighestDepth());

   temp.attachMovie("themask", "idono"+k, this.getNextHighestDepth());
   temp.blendMode = "layer";
   trace(k);
   //};

On 2/4/07, Andrei Thomaz <[EMAIL PROTECTED]> wrote:

I guess you have to create an empty movie clip inside target_mc, and
attach
the mask to it.

[]'s
andrei


On 2/4/07, Teresa Hardy <[EMAIL PROTECTED]> wrote:
>
> Just joined... and by reading today's posts, it looks like I am in the
> right
> place to get help on this.
>
> I am dynamically creating movie clips and loading each with a .jpg and a
> layer with a mask. It is the addMask step that doesn't work. I have
> written
> this a dozen different ways and have only confused myself.  Stepping
> through
> the code I learned that it creates all the movie clips first and then
goes
> to the onLoadInit and sets all the properties. It skips my attempt at an
> addMask function. The linkage id of the mask in the library is
"themask".
> I
> tested this line separately in a different file. It sort of works
although
> I
> couldn't tell if it was loading the mask into the movie clip or the main
> timeline. Yes, I am a beginner. And yes, I am going to go out and get
the
> Flash 8 Essentials book based on the posts I read today. Any suggestions
> greatly appreciated!!!
>
> Thanks,
> T
>
> ...
> max = 12;
> //array of positions for x and y
> var pos_x:Array = new Array(0, 200, 400, 600, 0, 200, 400, 600, 0, 200,
> 400,
> 600, 0);
> var pos_y:Array = new Array(0, 0, 0, 0, 200, 200, 200, 200, 400, 400,
400,
> 400, 600);
> k = 0;
> var mcl_obj:Object = new Object();
> mcl_obj.onLoadInit = function(target_mc:MovieClip):Void  {
>     target_mc._x = pos_x[k];
>     target_mc._y = pos_y[k];
>     if (target_mc._width>200) {
>         ratio = target_mc._width/200;
>         target_mc._width = target_mc._width/ratio;
>         target_mc._height = target_mc._height/ratio;
>     }
> //-----------broken part starts here--------------
>     target_mc.addMask = function() {
>         target_mc.attachMovie("themask", "idono"+i,
> this.getNextHighestDepth
> ());
>         target_mc.blendMode = "layer";
>         trace(i);
>     };
> //----------end of broken part ------------------
>     //trace ("x "+pos_x[k]);
>     //trace ("y "+pos_y[k]);
>     target_mc.onPress = function() {
>         trace("drag goes here");
>     };
>     k = k+1;
> };
> for (var i = 0; i<=max; i++) {
>     //trace(i);
>     j = 10+i;
>     var instofimg = new Object();
>     instofimg = "img_mc"+i;
>     this.createEmptyMovieClip(instofimg, j);
>     var img_mcl:MovieClipLoader = new MovieClipLoader();
>     img_mcl.addListener(mcl_obj);
>     //load image into movieclip
>     img_mcl.loadClip("image"+i+".jpg", instofimg);
>
> }
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