I use FileReference in Flash player 9 with ASP.NET (C#) and it works fine, 
never had any issues.

Jason Merrill
Bank of America 
Learning & Organizational Effectiveness
 
 
 
 
 
 

>>-----Original Message-----
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Evan Bond
>>Sent: Friday, February 09, 2007 11:32 AM
>>To: Flashcoders mailing list
>>Subject: Re: [Flashcoders] Flash Upload and asp.net trouble
>>
>>Do you have an upload script that works even with the newest player?
>>
>>I built a flash uploader and was using regular ASP...it all 
>>worked fine in player 8 but when player 9 came it crapped out 
>>on me....so I built one in .NET and that worked great but now 
>>it seems Adobe has come out with another update and my 
>>uploader no longer works.
>>
>>How did you manage to get uploading to even work with the new 
>>player and ASP.NET?
>>
>>Sorry for not helping your situtation...I just found out that 
>>my uploader is not working today and I checked the list and 
>>saw your message ;)
>>
>>Evan
>>
>>
>>
>>
>>On 2/9/07, Rákos Attila <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>> Although myself never experienced such (I mainly used PHP with file 
>>> uploads), I heard about similar issue with PHP. I guess that it is 
>>> caused by a kind of disk write cache or something similar, and more 
>>> depends on OS and its settings, than on PHP or ASP.NET. May be 
>>> flushing that buffer can help.
>>>
>>> Attila
>>>
>>> MK> I have done flash upload with php, and that worked 
>>fine, and now I 
>>> MK> have an asp.net script -which ALMOST does the job just as
>>> good.
>>> MK>
>>> MK> The only problem is that when the upload is finished, it does 
>>> MK> takes a few hundreds or tenths of a second before 
>>asp.net really 
>>> MK> has the file where it should be.
>>> MK>
>>> MK> In php, I could make a loadMovie on the image I 
>>uploaded through 
>>> MK> the FileReference immediatley when flash told me the upload was 
>>> MK> finished, anyone knows why asp.net is behaving differently?
>>> MK>
>>> MK> Now I make a pause for half a second before making a 
>>loadMovie call.
>>> MK>
>>> MK> I got source-code if you want to see into the code.
>>>
>>>
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