I skipped that :/ habit with the transition to flash 5 back then. But sometimes between bigger projects, flash banner campaigns lands on my table and for the most part they need to be compiled in flash 6 format.
But after some testing it is not limited to flash 6 but is also 7 and 8 exported as AS2. Though it seems to be a osx intel issue only. Just pretty weird that the the fp8 inside flash 8 via rosetta is performing better than the native fp9 Some as3 examples i have seen here and there performs rather bad as well - anything less than around 60 fps or the elements move with very jerky motion, movements that would have been smooth with max 30fps in fp8- (it is not a cpu/ram issue - the workstation is loaded) Cheers >B) Søren On 13/02/07 23:25, "Arseniy Shklyaev" <[EMAIL PROTECTED]> wrote: > U mean u publish them for player 8 with AS1? > I did published my 6 player games from 8 flash as for 6 player too. Cua they > didnt work when publish to 8 player but I thought it was cuz I used ../: /: > instead of _parent and _root _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

