> classes. The second time this class is instantiated, the > timers don't fire. Any reason why this is happening?
Actually, nowhere in the application they aren't firing. Here's the code that disables the application: public static function disable(message:String):void { with (_instance) { var snapshot:Bitmap = takeSnapshot(); destroyForm(); _container.addChildAt(snapshot, 0); _container.addChildAt(drawCurtains(), 1); _container.stage.addEventListener(MouseEvent.CLICK, mouseClickHandler); showAlert(message); _container.stage.invalidate(); _enabled = false; } } private function destroyForm():void { _container.removeChild(_container.getChildByName("form")); _form = null; } _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com