> A clever way to approach this would be to save the path > information as a vector, but to apply the airbrush effect in > a bitmap along the path - this way you can assign different > brushes to the path after it's been drawn, undo points etc.
That sounds like a good idea - although you might have to include time information too if you want to be able to make the airbrush thicker when you move more slowly Danny _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com