> A clever way to approach this would be to save the path 
> information as a vector, but to apply the airbrush effect in 
> a bitmap along the path - this way you can assign different 
> brushes to the path after it's been drawn, undo points etc.

That sounds like a good idea - although you might have to include time
information too if you want to be able to make the airbrush thicker when you
move more slowly

Danny

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