Thanks for the reply... I tried what you're suggesting and still see the
problem. I decided to make a quick example to see if anyone can see a
problem in what I'm doing (and a demonstration of said funkiness.) This
is out of context, so I think it's working okay as a demo. The code is
included in case it sheds any light... the sample is pulled right out of
my app, so it's the same controller I'm using (out of context, so there
were tweaks to get it working standalone.)
http://www.gamedevschool.com/samples/flashcoders/dragproblems/dragproblems.html
Code:
http://www.gamedevschool.com/samples/flashcoders/dragproblems/dragproblems.zip
Thanks for any more insights!
Paul
Mick G wrote:
Perhaps it's doing some rounding because your mouse is sitting on half
pixels and it's not noticeable to the eye (if that's even possible).
Have
you tried putting a Math.ceil around the _x values to see if it helps
always
round the value up?
On 2/28/07, David Cohn <[EMAIL PROTECTED]> wrote:
Paul,
I know it's no help, but I recently ran into this also and never
found a workaround...
I'd love to know if you find one!
--Dave
> Heya folks,
>
> This is baffling me (and making me very annoyed), and I haven't
> found an
> answer elsewhere, so here goes...
>
> I have a main movie with a custom drag "scrubber" control. At the
> core
> of my app (Flash 8 Pro) is this scrubber that needs to simply
> return its
> position so I can use it to display the proper frame of a movie clip
> (with many frames).
>
> Problem is that dragging the scrubber in one direction very slowly
> will
> frequently get erratic and NOT just increase or decrease relevant
> to the
> drag direction. Now, I originally thought it could be poor rounding
> math code on my part, but I finally put a text counter on the screen
> that simply displays the value of "mcTheMovieClip._x" which is the
> dragged clip. Here's what I mean by erratic:
>
> Dragging from left to right, ._x reports:
> ..101, 102, 101, 102, 103, 104, ..
>
> What the friggin' poo?? What exactly causes a dragged movie clip to
> jump back/forth a pixel or two? It's making an accurate, consistently
> one-directional drag behavior to be roughly impossible!
>
> I'm miffed, but hopefully somebody has a clue on this and would be so
> kind as to throw down some helpful bits.
>
> Thanks!
> Paul Hoza
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