And another error on my part in doLoadImage replace i with movieCount
Alain Rousseau wrote:
Hi Paul,
actually what you should do with setInterval is something like
setInterval(functionReference, interval);
or to keep the scope of the interval : setInterval(this,
"functionReference", interval);
secondly, if you want to load the image at a set interval, then your
approach is wrong. You should call setInterval to attach a new movie
and increment the count inside that interval.
There is no delay in a for loop, at least none noticeable enough in
this case. What is happening in your code is that all 5 pictures will
appear at the same time after 1 second. Don't know if that's what you
aim for.
in the case you want the pictures to appear at a 1 second interval,
your code would become :
// if you're in a class do the following
private var myIntrvl:Number;
private var movieCount:Number;
// if not :
var myIntrvl:Number = 0;
var movieCount:Number = 0;
function loadImages() {
this.clearInterval(myIntrvl); // it's best practice to clear your
interval before setting it, you never know where it has been set before
myIntrvl = setInterval(this, "doLoadImage", 1000);
}
function doLoadImage() {
movieCount++;
this.attachMovie("image"+i, "image"+i, 41); // allways refer to the
movieClip you are attaching, in your case it's "this"
image = this["image"+i]; // eval is deprecated in Flahs 8, so this
is a better syntax
// rest of your resizing code afterwards
}
Hope this helps !
Alain
Paul V. wrote:
Let me explain the problem I am having and then I will send you some
code. I want to load up images in a slide show with set interval,
with the images being called image1 image2 image 3 etc. I want to be
coding a dynamic slide show so that if I change the images I can just
replace the mc images.
here is the code I am working on, I am a little new to setInterval
(completely new to that function actually) - I do understand the
basic syntax, setInterval( function (){ //entire function here;},1000);
But I don't know how to run a for loop inside it and pass a variable
to it. (I am a newbie).
function loadImages(){ //Ihave this here so I can run an
external for loop.
for(i=1;i<6;i++){ setInterval(function(){
//set interval and begins anonymous function i.e function() -no
name attachMovie("image"+i,"image"+i,41); //trying to
attach the images, image1 - image5
image = eval("image"+i); //instance assigned
to variable 'image'
image._x = ((Stage.width / 2)-(image._width/2)); //positioning
image._y = (yFactor);
//positioning
oldwidth = image._width;
//saving dimensions for resizing formula
oldheight = image._height;
//saving dimensions for resizing formula
image._height = yheight;
//image height set to variable image._width =
((oldwidth*yheight)/oldheight); //image width set to proportions of
original
},1000);
//interval to 1 sec. 1000 milliseconds
}
//end for loop
} //end
container function
I am trying to set the images up for a second and then have them switch.
Help me out if you you know a solution. Or even if you see some
obvious errors. Like I said I am new with the set interval. by the
way if you like that little resizing technique, you can use it. Thank
you.
Looking forward to a response on this one.
Paul Vdst
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