Fumio Nonaka wrote:
2 floating point numbers are NOT "close enough".  That IS the problem.

var _str:String = "1.2e+51";
var n:Number = parseFloat(_str);
trace((n-1.2e+51) > 100000000000000000000000000000000000);  // true

In ActionScript 3, the native Number data type is internally represented as a IEEE-754 double-precision floating-point number. Due to the way that the IEEE-754 standard defines how the bits are used to represent the number, the accuracy of the mantissa precision (always 52 bits, or 16 decimal digits) changes depending on the exponent (always 11 bits).

See:  http://en.wikipedia.org/wiki/IEEE_754

This is to say, the "close enough" value that you need to compare the absolute difference between the two Numbers scales in magnitude with the exponent. This can be particularly bad if you need arbitrary precision, (e.g. when doing financial or scientific calcuations), as while 1.32e+36 is paltry compared to 1.2e+51, no one would want to be swindled out of 1.32e+36 dollars due to faulty floating point comparisons, hence the need for arbitrary precision integer libraries for such applications as was recently mentioned on this list.

Fortunately however, if you don't need this kind of exact precision, but simply need to match large values originally parsed from strings to Numbers as per your example, there is a much better and easier way to compare very large Numbers in ActionScript 3--by inspecting them at the bit level following the IEEE-754 specification.

From previous data packing experiments, I've found that the last nibble (4 bits) of a 64-bit Number isn't reliable when you're casting to and from Numbers (e.g. reading 8 bytes out of a ByteArray into a Number or doing round-trips via the toString and parseFloat methods). I'm not sure why this is the case--perhaps someone from Adobe can reply and speak to this particular issue.

That being said, all you really need to do for a nearly-equals Number comparison is a byte-by-byte comparison save for the last byte, in which case you only compare the four most significant bits. If all bits aside from the last nibble match, the Numbers are close enough.

Here's how I do it:

<code>

/**
 * Compare two ActionScript 3 Numbers for near-equality.
 *
 * @param  The first Number
 * @param  The second Number
 *
 * @return True on near-equality, false otherwise.
 */
public function closeEnough(a:Number, b:Number):Boolean {
  var ba:ByteArray, i:uint;
  if (a == b) {
    // A is explicitly equal to B
    return true;
  }
  else {
    // A isn't exactly equal to B, so we need to
    // check the Numbers' bytes one byte at a time.
    ba = new ByteArray();
    ba.writeDouble(a);
    ba.writeDouble(b);
                                        
    // If any of the first 7 bytes differ, then
    // the two values are not close enough.
    for (i = 0; i < 7; i++) {
      if (ba[i] != ba[i + 8]) {
        return false;
      }
    }
                                        
    // Mask the last four bits out and compare the
    // last byte.  If they match, the Numbers are
    // close enough.  The last nibble tends not to
    // be reliable enough for comparison, so we
    // allow these to differ and the two Numbers
    // still be considered close enough.
    if ((ba[7] & 0xf0) != (ba[15] & 0xf0)) {
      return false;     
    }
  }
  return true;
}

</code>

Jim Cheng
effectiveUI
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