If you are doing a lot of createEmptyMovieClip() and attachMovie(), then make sure that those movieclips are getting removed when you are done with them. If you are fading those clips away, but never removing them from the stage with removeMovieClip() (*not* delete), CPU performance will surely suffer as the number of invisible movieclips increases.
Also double-check to see if your intervals are actually getting cleared. If you are using intervals to do multiple tweens, make sure that they ALL get cleared. Also beware of intervals declared in loops because if you are not careful, you can overwrite an interval with a new one. This leaves the previous one uncleared and unaccessible as well. -- andy makely On 3/22/07, Carl Welch < [EMAIL PROTECTED]> wrote:
I programmed the "Portfolio Section". Bring up the task manager and watch the performance graph. You can watch it start to bogg down after a while of clicking around the portfolio section. Its loading xmls (one for the Side Menu) and the other for the thumbnails and theire respective data. There are quite a few createMovieClips and AttachMovieClips and some setIntervals - which I do clear when I'm done. When I create a tween object I try to kill it when I'm done using it with "delete myObject;" - not sure if that even works.
_______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

