If you are doing a lot of createEmptyMovieClip() and attachMovie(), then
make sure that those movieclips are getting removed when you are done with
them.  If you are fading those clips away, but never removing them from the
stage with removeMovieClip() (*not* delete), CPU performance will surely
suffer as the number of invisible movieclips increases.

Also double-check to see if your intervals are actually getting cleared.  If
you are using intervals to do multiple tweens, make sure that they ALL get
cleared.  Also beware of intervals declared in loops because if you are not
careful, you can overwrite an interval with a new one.  This leaves the
previous one uncleared and unaccessible as well.

--
andy makely

On 3/22/07, Carl Welch < [EMAIL PROTECTED]> wrote:


I programmed the "Portfolio Section". Bring up the task manager and watch
the performance graph. You can watch it start to bogg down after a while
of
clicking around the portfolio section. Its loading xmls (one for the Side
Menu) and the other for the thumbnails and theire respective data. There
are
quite a few createMovieClips and AttachMovieClips and some setIntervals -
which I do clear when I'm done. When I create a tween object I try to kill

it when I'm done using it with "delete myObject;" - not sure if that even
works.
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