Yes Muzak

This is the only code that refers to keys in the game itself

The only reference to keys in the game is this handler

// ****************
// check_key_status
// ****************

function check_key_status() {   
        
    boolKeyUp = Key.isDown(38);
    boolKeyDown = Key.isDown(40);
    boolKeyLeft = Key.isDown(37);
    boolKeyRight = Key.isDown(39);
    
        
}

This is called within a game loop function

i.e

this.onEnterFrame = function() {

        check_key_status();

}

There are no other references to key input.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: 23 March 2007 00:48
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash crashing dilemna - when adding
aninputtextfield

Does your game capture any keystrokes (like arrow keys or WASD for
movement)?

regards,
Muzak

----- Original Message ----- 
From: "Paul Steven" <[EMAIL PROTECTED]>
To: <flashcoders@chattyfig.figleaf.com>
Sent: Thursday, March 22, 2007 8:09 PM
Subject: RE: [Flashcoders] Flash crashing dilemna - when adding an
inputtextfield


>I am really struggling to get to the bottom of this bug and I have now
spent
> over 2 days desparately trying everything including recreating the entire
> game in a new flash file in case anything was corrupt.
>
> Basically the game crashes if I type into a text input field. If I do not
> then it doesn't.
>
> I cannot fathom what would be carried forward to the actual game from this
> simple action. The text input field isn't even on screen anymore when the
> game is in play.
>
> Does the act of typing into a text input field change anything that could
> affect my game?
>
> Really frustrating as I need to be able to allow the user to enter their
> name.
>
> Anyone????
>
> Thanks
>
> Paul


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