>>My understanding is that the big reason for this feature is 
>>to be able to bring complex animations into Flex.

Can you site where you heard that?  I have never heard of that before. 

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-----Original Message-----
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Charles Parcell
>>Sent: Sunday, April 01, 2007 11:34 AM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: Re: [Flashcoders] Flash CS3 Announced
>>
>>My understanding is that the big reason for this feature is 
>>to be able to bring complex animations into Flex.
>>
>>Charles P.
>>
>>
>>
>>On 3/31/07, Jon Bradley <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>> On Mar 30, 2007, at 7:32 PM, [EMAIL PROTECTED] wrote:
>>>
>>> > Personally, I think it's a pretty bogus feature, one of 
>>those things 
>>> > that look nice on paper but when you stop to look at it it's far 
>>> > from useful except on extremely specific cases and still far from 
>>> > the magic that will save lives like many people tend to 
>>think it is. 
>>> > It's still better to either use direct code tweening 
>>where it fits, 
>>> > or use timeline tweening where it fits (animated 
>>characters and so 
>>> > on). But it's not out yet, so I don't know if I've missed 
>>something.
>>>
>>> Don't be so sure. I believe there are many more flash designers and 
>>> casual flash users than there are developers and those 
>>familiar enough 
>>> with actionscript to code tweens. I'd venture that it's 
>>easily 10 fold 
>>> or more on the design side.
>>>
>>> I worked for a while at an e-learning joint (Element-K) and was 
>>> developing components for various aspects of some of the learning 
>>> tools (written in flash, deployed with director at the 
>>time). I can't 
>>> imagine having a load of designers trying to deal with a 
>>whole mess of 
>>> FLA files with re-usable motion tweens. Just trying to get 
>>designers 
>>> to adhere to consistent style guides for color or graphics was hard 
>>> enough. :) Too many variables.
>>>
>>> Code is explicit, and as long as all a designer (or 
>>programmer short 
>>> on time) has to do is copy/paste, the better it is. In the 
>>case of an 
>>> XML motion library - it would've been a godsend at the 
>>time, and it's 
>>> one of the things we recommended to MM shortly after v7 was 
>>released.
>>>
>>> cheers,
>>>
>>> jon
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