Dear Zeh,
Yea, and I've done it before. The way of doing it in flex is a lot
more elegant and extremely useful. I just want to make
sure that if someone wants to do bitmaps instead of vector they can. for
flash 9. Sometimes its just such a pain especially
when you have major gradiented designs.
I want to make sure of the other points however:
- Scale 9 with images
- Calling components from a flex to flash movie such as a button
or a datagrid -- like they can be used
together. I have this really bad feeling that they are totally
separate class structures and it will not
integrate with the flex framework. I dont know the full data
on this though.
- And compiler speed, is it now lighting fast
- MXML support integration.
It would be nice if adobe would shed some light on the above...
Best,
Austin
Zeh Fernando wrote:
Does anyone know if flash 9 cs3 will support scale 9 for actual
bitmaps, as opposed to just vector objects.
Similar to how flex builder can do this except its precompiled at
runtime.
Just as a quick note, you *can* use bitmaps with scale9, most of the
time (that is, as long as it's static).
It's a bit clumsy, but you have to break the image inside the
movieclip, then create lines on the same place that the guides are
located, group the individual grid blocks, then remove the lines. This
breaks the movieclip into pieces that match the same position of the
scale9 rulers and ultimately makes it work. It's the same as creating
vector boxes with a bitmap fill of that particular image and
aligning/moving the fill in a way that makes the boundaries match.
Again, it's clumsy, but at least it doesn't force you to create new
movieclips and resize them with code... you just have to break it and
group it.
Zeh
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