Thanks Josh,

The PDFs are only going onto the DVD as teachers instructions as to
how to use it, and I would like to inte3grte them directly into the
interface simply for usability reasons. I may well go down the
conversion to swf route and then provide the same PDFs in a folder
elsewhere on disk in case they need to be printed. the PDFs are not
going to be linked into any games directly (they might be though when
used for interactive whiteboard content which I also will need to
develop in flash...)

How is Flash with printing content off to a printer anyways? god - I
realise how much I don't know after coming to Flash from Director with
only the project done in flash so far.


Nik



On 4/9/07, Joshua Sera <[EMAIL PROTECTED]> wrote:
I'd look into using SharedObject for high scores.

Why do you need to display PDFs? Instructions?
Disclaimers? If they're instructions for the games,
you can try importing them into the library.
Alternately, if that gives you troubles, import them
into Illustrator, then export them as .swfs. Then you
can integrate them into the games themselves which is
much better usability-wise.

Really though, having the games link to PDFs isn't
such a hot idea.

--- nik crosina <[EMAIL PROTECTED]> wrote:

> Hi,
>
> I am putting together a quote for a client who needs
> to have a number
> of games developed for a DVD. I am new to games dev
> and running Flash
> from disks so my questions are now:
>
> Are there any special issues relating to putting
> (existing) games onto
> disks? How would we keep high scores, etc. Can Flash
> write to disks
> when run from a DVD?
>
> I am planning to use Zinc to run the swf in, which
> raises some
> questions regarding the needed compatibility: The
> interface of the
> thing will need to display also PDF files, something
> I never had to do
> in Flash. Is this possible and can they be displayed
> inside4 Flash or
> only opened externally with existing / installed
> Acrobats (or Acr.
> Readers)?
>
> Are there any viable alternatives to Zinc?
>
> All the above *needs* to run on Win 98, XP and
> Vista, and the client
> would be in 7th heaven if we can get it to work on
> Mac and Linux OSs.
> Are there any issues we could encounter or reasons
> why this would not
> work/ I am thinking along the lines of players not
> being available for
> any of the above platforms, or implementing things
> differently on
> different platforms.
>
> Is there a ball park guide line how long the
> development of a simple
> 'point and shoot/avoidance' game would take under
> the above
> restrictions?
>
> I hope this is not too OT, thanks for any responses.
>
> Nik C
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Nik C
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