The following will create a copy of "graphics_mc" and draw it in a new
movieclip "graphicsCopy_mc"
import flash.display.BitmapData;
var graphics_mc:MovieClip;
var bmp:BitmapData = new BitmapData(graphics_mc._width, graphics_mc._height,
true, 0);
bmp.draw(graphics_mc);
var bmp_mc:MovieClip = this.createEmptyMovieClip("graphicsCopy_mc",
this.getNextHighestDepth());
bmp_mc._x = graphics_mc._width + 100;
bmp_mc.attachBitmap(bmp, bmp_mc.getNextHighestDepth());
If you want to alter the BitmapData, look into:
BitmapData (flash.display.BitmapData)
ColorTransform (flash.geom.ColorTransform)
Matrix (flash.geom.Matrix)
Rectangle (flash.geom.Rectangle)
Transform (flash.geom.Transform)
all the filters under flash.filters.*
There's plenty of samples in the docs.
regards,
Muzak
----- Original Message -----
From: "Stephen Matthews" <[EMAIL PROTECTED]>
To: "[email protected]" <[email protected]>
Sent: Monday, April 23, 2007 3:24 PM
Subject: [Flashcoders] Grabbing cached Bitmaps and using creating newBitmapData
objects from
> Hello,
>
> I am trying to use the cachedBitmap data of a movieClip which has bitmaps
> text and graphics in it.
>
> I want to create a new bitmapData object and attach it from the cached
> BitmapData so that I can do things with it at a bitmap
> level leaving the original intact.
>
> I am having a little trouble. This is where you guys come in.
>
> Thanks
>
> Gingerman
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