I have a problem concerning Math. My app need to draw points 
using movieclip from library. the data comes from the xml file. there are 
nearly 7000 nodes in the xml describing each points, esp it's X and Y 
coordinate.
Using a single for loop (counting 1, 2, 3, ...and so forth)  doesn't let me 
give a visual cue that application is still drawing. So I switch to setInterval 
method to attach the same points and let some animation play while drawing the 
nodes, BUT this STILL requires some time to render.
   
  my current thought was to use the same event but with more variables who act 
as counter. for example to be able to enumerate all 7000 nodes i just assign 
variables namely a, b, c,d, e, f, g that counts the number with different 
starting number. "a" starts counting from 1 and add 7 to each counts. "b" 
starts from 2 and add 7 to each counts, "c" starts from 3 and add 7 to each 
counts, and the same also goes to rest. 
   
  Using onEnterFrame, the code look like this (on frame 1) :
   
  //run 7 times faster for attaching symbol in the library
//(depends on how many people count)
var a = 1;
var b = 2;
var c = 3;
var d = 4;
var e = 5;
var f = 6;
var g = 7;
trace("first Number = " + a + " - " + b + " - " + c + " - " + d + " - " + e + " 
- " + f + " - " + g);
trace("Next Number =" + newline);
_root.onEnterFrame = function(){
 
 a +=7;
 b +=7;
 c +=7;
 d +=7;
 e +=7;
 f +=7;
 g +=7;
 
 trace(a + " - " + b + " - " + c + " - " + d + " - " + e + " - " + f + " - " + 
g);
   if (g == 70){
  delete _root.onEnterFrame ;
 }
 
}
   
  Does anyone has a simpler function to achieve this pattern? 
also assuring that all nodes are read?
thanks in advanced
  erich erlangga

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