If you want to animate sequentially, I think you should use Fuse object.

Try this:

var f:Fuse = new Fuse();
f.push({target:mc, Blur_blur:10, time:2, ease:"easeOutElastic"});
f.push({target:mc, Blur_blur:0, time:2, ease:"easeOutElastic"});
f.start();

Every tween that you push in the fuse object will be animated sequentially.




On 4/25/07 1:50 PM, "Mick G" <[EMAIL PROTECTED]> wrote:

> I'm working with Zigo/FMP and just getting used to these mysterious
> wonders...
> 
> I've used *mc_tween2* in the past and was able to do this type of thing but
> not having any luck with the Fuse Kit...
> 
> //Blur to 10, then back to 0
> ZigoEngine.doTween(mc, "Blur_blur", 10, 2, Elastic.easeOut, 0);
> ZigoEngine.doTween(mc, "Blur_blur", 0, 2, Elastic.easeOut, 2);
> 
> Any ideas why the first tween is being ignored? is there a different syntax
> to get the above working?
> _______________________________________________
> [email protected]
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com


_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to