If you want to animate sequentially, I think you should use Fuse object.
Try this:
var f:Fuse = new Fuse();
f.push({target:mc, Blur_blur:10, time:2, ease:"easeOutElastic"});
f.push({target:mc, Blur_blur:0, time:2, ease:"easeOutElastic"});
f.start();
Every tween that you push in the fuse object will be animated sequentially.
On 4/25/07 1:50 PM, "Mick G" <[EMAIL PROTECTED]> wrote:
> I'm working with Zigo/FMP and just getting used to these mysterious
> wonders...
>
> I've used *mc_tween2* in the past and was able to do this type of thing but
> not having any luck with the Fuse Kit...
>
> //Blur to 10, then back to 0
> ZigoEngine.doTween(mc, "Blur_blur", 10, 2, Elastic.easeOut, 0);
> ZigoEngine.doTween(mc, "Blur_blur", 0, 2, Elastic.easeOut, 2);
>
> Any ideas why the first tween is being ignored? is there a different syntax
> to get the above working?
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