Workaround solution: Make certain no Apollo applications are running.

I discovered that if I have any Apollo-authored application running at the same time my Flash 8 projector application is running it breaks any LocalConnection connection attempts. This took me days to figure out, as I have an Apollo helper application always running.

This is kind of ironic, as it was the inability to easily package my Flash 8 application in Apollo that drove me to using the LocalConnection method.

Steve




On 2007-05-03, at 1:41 PM, Stephen Downs wrote:

I'm having a tough time getting a simple LocalConnection connection working.

Scenario: Flash 8, AS 2, two separate Flash projectors.

Procedure:
1) Projector A starts LocalConnection.connect.
2) Projector A opens Projector B via fscommand.
3) Project B initializes, then starts LocalConnection.send using connectionName from step A. No arguments are sent. 4) Nothing happens, no onStatus calls are triggered either on the LocalConnection instance or at the System level. The method does not get called. Both connect and send calls return true.

This is all occurring on the localhost sandbox, so I'm pretty sure I don't have to deal with security shenanigans. The code is all contained in static singleton classes, so the LocalConnection objects are class properties.

I'm probably overlooking something, but my brain is frazzled from fiddling with this for the last five hours. Thanks in advance for any insights or suggestions.

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