Hi Durai, One time I developed something seemed for Blue Tree Hotels. I have create a package os classes named MultiLanguageTextField, that simply it was registered in cadastre in one Array with various objects with id and values (similar mx.lang.Locale built-in class). When i need change language, i substituted de all texts from Array to leave registered ids. Timing techniques they had been applied for load texts.
On 5/10/07, Durai Raj <[EMAIL PROTECTED]> wrote:
Hi Lists I need to implement multilingual content for my games. I have only theoretical knowledge about the multi lingual content. I have not done any things regarding this so far.. Could anyone suggest what would be the best way to implement? I would like to implement in these versions Chinese Japanese Korean and English Looking forward for your ideas Thanks in advance for your time Durai DISCLAIMER: This communication may be confidential and privileged and the views expressed herein may be personal and are not necessarily the views of ReDIM. It is for the exclusive use of the intended recipient. If you are not the intended recipient, please note that any distribution, copying or use of this communication or the information in it is strictly prohibited.If you have received this communication in error, please notify us by email ([EMAIL PROTECTED]) and then delete the email and any copies of it. _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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