It's not going to be as easy as unchecked the "export in first frame"
setting. I'm simply creating a wrapper SWF with a preloader, that loads in
the target SWF.

 

-----Original Message-----
From: Alain Rousseau [mailto:[EMAIL PROTECTED] 
Sent: Saturday, May 12, 2007 1:25 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] wedging in a preloader -- lazy developer alert!

Or even Simpler,

Add a scene to your FLA before the main scene and put the preload script
there ... no need for loadmovie :)

Ian Thomas wrote:
> A simple fix - create a wrapper Flash movie, and load the bulky movie 
> in as a child. As long as it doesn't use _root all the time, it should 
> work fine. (And even if it does, you could use _lockroot to fix that).
>
> Ian
>
> On 5/11/07, Hairy Dog Digital <[EMAIL PROTECTED]> wrote:
>> Hi all,
>>
>> Wasn't sure whether to post there here or Flash-Newbie, so I'm 
>> starting here.
>>
>> I've inherited a project where all Flash assets (MCs, buttons,
>> components)
>> are included in an FLA and setup on frameone. All code is in external 
>> class definition files, and it isn't pretty. With classes linked to 
>> symbol instances in the FLA's library.
>>
>> Client now wants an animated preloader, because the app takes too 
>> long to load before running. You see where this is going... 
>> everything is on frame 1 and all actionscript classes and used 
>> library symbols are flagged to export on frame 1. Ugh!
>>
>> This has probably been covered ad naseum, but cannot give me some 
>> quick pointers on fixing this?
>>
>> (If I was doing this from scratch, I'd simply have the preloader and 
>> related elements export on frame 1, with symbols and actionscript on 
>> frame 2-5, to get the preloader loaded and running while everything 
>> else loads. Is really as simple as wedging some frames in the start 
>> and changing the export/load
>> frame?)
>>
>> ...Rob
>>
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