Hi all, has anyone experienced this problem with getChildAt() returning null for some of its children?
I have some movieclips which are rather complex animations with some nested stuff in them. My problem is that I have to make sure the nested movieclips (which have 2 frames each) stay stopped in either the first or second frame, at any one time. I know you can't mess around with a movieclip's animation before it's even appeared on the screen, so everything I'm doing happens AFTER it was added to the stage. What I try to do is simple: at each frame of the animation (I have an enterFrame listener on it), I run through every single of its children and call either gotoAndStop(1) or gotoAndStop(2) as needed. This was supposed to work, if I hadn't run into this strange issue with null children... Below is a sample code I used to check the current frame of each of the animation's children. Surprisingly, some of them are listed as being null, even though they are counted as valid children (from the numChildren property): for(var j:int = 0; j < mc.numChildren; j++) { if(mc.getChildAt(j) is Shape) { // ignoring Shapes, as they have no frames continue; } var current:MovieClip = MovieClip(mc.getChildAt(j)); if(current != null) { trace(" -- " + current + ": " + current.currentFrame + "[" + current.totalFrames + "]"); } else { trace(" -- " + mc.getChildAt(j)); // always prints null } } I'm really confused here. Is this some kind of optimization Flash does with its animations? I have the same behavior either with Flash 9 Alpha or Flash CS3. -- Frederico Ferro Schuh _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com