> If for some reason you want to put your own title textfield in the header, 
> you'll need to have a movieclip (instance name 
> 'title_mc') that contains a textfield (instance name 'text') inside your 
> custom TitleBackground.

Woops.. that's incorrect..
You need to have a textfield named "title_mc" ;-)
But again, you should probably leave it up to the Window to create the title 
for you.

regards,
Muzak

----- Original Message ----- 
From: "Muzak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 18, 2007 10:16 PM
Subject: Re: [Flashcoders] how to access custom 
TitleBackground(skinTitleBackground) of Window


> The Window component class takes care of creating a title for you.
> You don't need to do anything, just set the .title property on the Window 
> instance.
>
> If for some reason you want to put your own title textfield in the header, 
> you'll need to have a movieclip (instance name 
> 'title_mc') that contains a textfield (instance name 'text') inside your 
> custom TitleBackground.
>
> The textfield might get affected by the stretching of the TitleBackground 
> though, so not sure how well this will work out.
>
> regards,
> Muzak
>
> ----- Original Message ----- 
> From: "Andrew Sinning" <[EMAIL PROTECTED]>
> To: "Flash Coders" <[email protected]>
> Sent: Friday, May 18, 2007 9:39 PM
> Subject: [Flashcoders] how to access custom TitleBackground 
> (skinTitleBackground) of Window
>
>
>> I've created a TitleBackground movieClip by following the instructions in 
>> the MX04 online help "To set the title of an Window 
>> component to a custom movie clip symbol" (below). Now I'd like to make a 
>> call to a function inside of that clip or access 
>> properties within that clip directly. The window has a property 
>> skinTitleBackground the value of which is an object of type 
>> "TitleBackground", but TitleBackground doesn't have any public properties. 
>> Inside my TitleBackground movieClip there is a 
>> TextField called "titleText" that I would like to be able to set the text 
>> of. So far the only way I've been able to change it is 
>> by having a loop within the movieClip check on the value of an external 
>> variable. There should be another way, right?
>>


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