Research path finding and that game has some serious math functions in it.
A simple game is this one http://andojung.com/game/copter/copter.swf To make this just have on variable for speed speed =10 an on mouse movement for control this._y += speed. a code for when the mouse is up and down use a true false statment and hitest for the block easy by comparison. a way to move the background just make 4 movie clips then set a bg speed to move the background make some blocks then a random function which uses an array with a bunch or y coordinates to call to place random block to avoid. In my opinion one of the purest flash games i have seen. You could make the motorbike game but you would have to understand gravity code using math functions. how to use puppeting a way of coding in flash which can make a rag doll. If this is your first game your being a bit ambitious. I have made five games in flash now and am working on my sixth a scrolling spaceshooter (depths are evil). That game would not use hitest. It would have a math code similar to the orball game i worked on. It would need some kind of path to tell it where to go depending on a hit. The bikes wheels are where this information is used by using Math.pi. Pie circle math crap. Most people would struggle to make this game. Research Ape (a flash physics engine) might help but you would not need all the code btw Apps are easy to create. Games are evil in comparison. some great links www.gotoandplay.it http://www.kirupa.com/ www.flashkit.com http://proto.layer51.com/ goodbook *Physics for Game Developers* (O'Reilly, 2002, ISBN 0-596-00006-5) some shameless self promotion. Good luck www.garethgwyther.co.uk _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

