If you are using this exact code then I believe you have an error in the constructor :
"public function MyClass" should be "public function MyMainClass" also you should either set your vars as private or whatever kind you need. Another thing, your eventlistener should have an object as second param, not a function so your Class should become : import myClass; import myOtherClass; import mx.events.EventDispatcher; class MyMainClass { private var _myClass:MyClass; private var _myOtherClass:MyOtherClass; public function MyMainClass() { doStuff(); } private function doStuff() { _myClass = new MyClass(); // Refer to the listening object, in this case it's the current Class MyMainClass (this) _myClass.addEventListener("onTransition", this) _myOtherClass = new MyOtherClass(); } // I usually define event handlers as simple function not public nor private - took that approach from ARP :) function onTransition(evtObj:Object) { trace("Hello World, the event fired"); trace(_myOtherClass); } } This is not tested but I believe it should yield something As for your MovieClip problem, I feel your pain ... seen it before and can't remember how I fixed it. Is there a stop() at the beginning of that clip ? in another timeline code or class ? This usually brings problems with gotoAndPlay ... Sometimes we forget to remove a stop() at certain places where it is unneeded - OnEnterFrame, setInterval, etc .. HTH Alain -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 6 juin 2007 16:30 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] EventDispatcher weirdness in AS2 Driving me mad. I don't get what could possibly be happening here. Why would _myOtherClass instance no longer exist after the event in an unrelated class fires? Any ideas? import myClass; import myOtherClass; import mx.events.EventDispatcher; class MyMainClass { var _myClass:MyCLass; var _myOtherClass:MyOtherClass; public function MyClass() { doStuff() } private function doStuff() { _myClass = new MyClass(); _myClass.addEventListener("onTransition", onTransitionHandler); _myOtherClass = new MyOtherClass(); trace(_myClass) //traces [object Object] as expected trace(_myOtherClass) //traces [object Object] as expected } private function onTransitionHandler():Void { //Event is heard just fine, the following traces just fine: trace("Hello World, the event fired!") //but this does not: trace(_myOtherClass) //traces undefined !?! } } Also, in other movie clip, a simple gotoAndPlay("theframelabel") does not work. It goes to the right framelabel, but willl NOTplay - even if I force it with a mc.nextframe() and mc.play() it only advances one frame and stops again. There are no other stop() actions in the clip or anywhere else referencing the clip. Makes me wonder if my project is somehow corrupt. ? Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.472 / Virus Database: 269.8.9/834 - Release Date: 2007-06-05 14:38 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.472 / Virus Database: 269.8.11/837 - Release Date: 2007-06-06 14:03 _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com