Thanks much. I did find this breeze presentation:
http://mmusergroup.breezecentral.com/p87127622/

It's great - gives me a way to start tinkering.

--Roy

At 6:10 PM +0200 6/7/07, Muzak wrote:
>You're not gonna find much JSFL examples out there I'm afraid.
>Not that many people really use it (extensively).
>There used to be a jsfl mailing list..
>Ah, found it:
>http://www.flashguru.co.uk/extending-flash-mailing-list/
>
>I used to be on it, but there wasn't much activity and I left a while ago.
>Might be worth looking into.. In any case, people there will be able to
>help you out (as it's all about jsfl).
>
>The things you mentioned all are possible through jsfl AFAIK.
>
>For instance, the following will show a 'browse for file' dialog and then
>read it and display the contents in the Output panel:
>
>var fileURL = fl.browseForFileURL("open", "Select file");
>fl.trace(fileURL);
>var str = FLfile.read( fileURL);
>fl.trace(str);
>
>Note that file content is returned as a String.
>
>regards,
>Muzak
>
>----- Original Message -----
>From: "Roy Pardi" <[EMAIL PROTECTED]>
>To: <flashcoders@chattyfig.figleaf.com>
>Sent: Thursday, June 07, 2007 4:42 PM
>Subject: Re: [Flashcoders] examples of scripting the Flash application?
>
>
>> At 11:53 AM +0200 6/7/07, Muzak wrote:
>>>And wich part are you having problems with?
>>
>> Well, I've been digging around for examples (for instance, of opening a
>> file picker) so I can see JSFL in action along with info on any dead ends
>> or other issues that would indicate that what I want to do isn't possible.
>>
>>>> Guess I was too vague about what I want to try to do- basically,
>>>>within the
>>>> Flash app:
>>>>
>>>> 1. user opens a template movie that contains a Library of movieClips
>>>> 2. user selects my command from the menu
>>>> 3. the command opens a file picker dialog box where they can select a
>>>> previously created XML file
>>>> 4. my command parses the XML file and instances the appropriate movieClip
>>>> from the librbary, setting name & text props from the XML data
>>>> 5. my command opens a "save as" dialog so the file can be saved
>>>> 6. user can adjust/tweak positions of added MCs and then publish the swf.
>>>>
>>>> (just thinking out loud here)
>>>>
>>
>
>
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