There is no difference between setInterval() and setTimeout() in this
aspect. The function invoked by any of them has no object context
("this" is undefined inside the function), so use Delegate to set the
scope.

  Attila

eed> I have a simple class and I can't access a private var after using
eed> setTimeout... I typed this up to show whats happening:
eed> 
eed> class foo extends MovieClip
eed> {
eed> private var nTime:Number = 0.75;
eed> private var delay:Number;
eed> 
eed> function foo()
eed> {
eed> // stuff
eed> };
eed> 
eed> public function doSomething():Void
eed> {
eed> trace( nTime ); // works fine [0.75]
eed> var delay = _global.setTimeout( delayedFunc, 1000 );
eed> };
eed> 
eed> private function delayedFunc():Void
eed> {
eed> trace( nTime ); //undefined ?
eed> };
eed> }
eed> 
eed> ?? I could use setInterval and kill it after the first fire, but setTimeout
eed> is nicer. This is AS2 obviously.


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