Why do you have so many hoops to jump through? Try changing your for loop to this: for (var i:Number = 0; i < elements.length; i++)
David -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of daniel Sent: Tuesday, July 10, 2007 11:52 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] +Infinite Loop -Dignity I feel really stupid right now. No, not that stupid. I mean really stupid. Take the highest level of stupid you can imagine and double that. Yes, now you've got it! I have a class named Game. Game.start() calls setInterval(this, "update", 1000). Game.update() calls _gameScene.update(). _gameScene.update() has the following loop inside of it: for (var i:Number = 0; i != elements.length; i++) { elements[i].animation.update(); } That FOR loop puts my humble PC into a coma. The variable 'elements' is not undefined, and when I call trace(elements.length) I get '2'. I tried clearing ASO cache (whatever that's worth right now) as a silly precaution. Excuse me whilst I hang myself. _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com