In the small test i'm setting an onLoad from the frame script where the mc appears.
If i'm not mistaken frame script is run first before the mc appears then.

Anyway.. the onLoad will give a trace when i put script (even just "//") on the mc itself .. otherwise it won't call the onLoad.

----- Original Message ----- From: "Hans Wichman" <[EMAIL PROTECTED]>
To: <flashcoders@chattyfig.figleaf.com>
Sent: Wednesday, July 11, 2007 4:25 PM
Subject: Re: [Flashcoders] Movieclip.onLoad and onClipEvent :S


Hi,

am I right in thinking you are putting a movieclip on the stage and try to
overwrite its onLoad function?

By the time the object is available for you to act upon, its onLoad is
already executed, so overwriting it is no use.

greetz
JC


On 7/11/07, Dennis - I Sioux <[EMAIL PROTECTED]> wrote:

Hey List,

This one is making me nuts :-D .. while it is so easy.

i'm extending the textfield constructor and it needs to set an onLoad on
his parent mc.
Because i had some trouble and it was a big file i've made a small test..

But asfar as i can see.. when i put an onLoad on a mc.. it will only be
called if i put script on the mc itself.. even if it is just comment.
Can anyone explain this? Or is this an old subject?

the Script (if there is any:-D) .. :

this.test_mc.onLoad = function(){
trace("onLoad");
}

set a test_mc movieclip on the stage
then run it.. .. nothing happens.
Select the test_mc ..  put "//" on it in the action panel..
And.. you get a trace.

Anyone? Or is there a way to dynamically put the onClipEvent(load) on it?

Greetz,


Dennis
I Sioux
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