Without practical knowledge, I would suggest either flash.filters.DisplacementMapFilter or mc.beginBitmapFill along with mc.blendMode.
// // DisplacementMapFilter // Maybe something like these mixed with a tiled bitmaps? http://www.reflektions.com/miniml/template_permalink.asp?id=334 http://lab.andre-michelle.com/panorama http://lab.andre-michelle.com/gooify http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/ // // beginBitmapFill // The example below creates a tiled Bitmap image the size of an attached vector MovieClip, attaches a duplicate to use as the Bitmap's mask, and applies a blendMode from the Bitmap MovieClip over the base vector image. var bmp = flash.display.BitmapData.loadBitmap( 'bitmap_linkageID' ); /*actual jpg or png*/ var base = this.attachMovie ( 'vector_image_linkageID3', 'base', this.getNextHighestDepth() ); var mask = this.attachMovie ( 'vector_image_linkageID3', 'mask', this.getNextHighestDepth() ); var bmp_mc = this.createEmptyMovieClip ( 'bmp_mc', this.getNextHighestDepth() ); var useBitmapFill = true; var adjustScale = false; var blend_mode = 'difference'; if ( useBitmapFill ) { var matx = new flash.geom.Matrix(); if ( adjustScale ) { base._xscale = mask._xscale = bmp_mc._xscale = 200; /*test*/ // adjust for scale distortion matx.a = 1 / (bmp_mc._xscale/100); matx.d = 1 / (bmp_mc._yscale/100); } bmp_mc.clear(); bmp_mc.beginBitmapFill(bmp, matx, true, false); var W = base._width || mask._width; var H = base._height|| mask._height; with (bmp_mc) { moveTo(0, 0); lineTo(W, 0); lineTo(W, H); lineTo(0, H); lineTo(0, 0); endFill(); } } else { bmp_mc.attachBitmap ( bmp, bmp_mc.getNextHighestDepth() ); } bmp_mc.cacheAsBitmap = true; mask.cacheAsBitmap = true; bmp_mc.setMask ( mask ); bmp_mc.blendMode = blend_mode; _____________________________ Jesse Graupmann www.jessegraupmann.com www.justgooddesign.com/blog/ _____________________________ -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cristo @ Cryzto Sent: Tuesday, July 17, 2007 6:58 PM To: [email protected] Subject: [Flashcoders] textures Hi everybody! I've surely got a interesting question: If I've got a plain vector-rectangle (with radial-color) and want to give it a texture (-fill) per actionscript. how can I achieve that? Is it even possible? Thnx 4 answering. Cryzto _____ Ich verwende die kostenlose Version von SPAMfighter, die bei mir bis jetzt 1341 Spammails entfernt hat. Fur private Anwender ist SPAMfighter vollig kostenlos! Jetzt gratis testen: hier klicken <http://www.spamfighter.com/lde> . _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

