I'd probably use 3D Max to render the angles that you want, and export the output as an image sequence rather than a video. Basically you build a rotating turntable type system in Max - rotating the objects in front of the camera to get the right angles. If you set this up correctly you can get all done semi-automated, however, you are still talking of 400 objects, so it's going to take some time.

Synopsis:

Set up lighting rig for object and camera position.
Position object in front of camera, rotate object in timeline for correct angle at each frame, repeat for each camera angle on a new frame. Render to image sequence not video.
Repeat for each object..

Paul

----- Original Message ----- From: "Ashwan Wadhwa" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, August 07, 2007 10:33 PM
Subject: [Flashcoders] 3StudioMax to Flash CS3


Hello!

Here is what I am trying to do, maybe someone can point me to some resources that will help me !

I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D objects into Flash and convert them to movie clips . Each 3D object is individually named, and I need to make sure the naming convention follows through into Flash. I need to do this process multiple times while using different camera angles. I don't need to preserve the 3D functionality in Flash - so I don't need to use PaperVision, Sandy etc. Are there any reference scripts, commercial plug-ins etc??

I am assuming : Writing a Script in Max -> AI File or something -> Import into Max -> Some kind of a JSFL script to convert the objects.

Thanks!!
Ashwan.

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