I'd probably use 3D Max to render the angles that you want, and export the
output as an image sequence rather than a video. Basically you build a
rotating turntable type system in Max - rotating the objects in front of the
camera to get the right angles. If you set this up correctly you can get all
done semi-automated, however, you are still talking of 400 objects, so it's
going to take some time.
Synopsis:
Set up lighting rig for object and camera position.
Position object in front of camera, rotate object in timeline for correct
angle at each frame, repeat for each camera angle on a new frame. Render to
image sequence not video.
Repeat for each object..
Paul
----- Original Message -----
From: "Ashwan Wadhwa" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, August 07, 2007 10:33 PM
Subject: [Flashcoders] 3StudioMax to Flash CS3
Hello!
Here is what I am trying to do, maybe someone can point me to some resources
that will help me !
I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D
objects into Flash and convert them to movie clips . Each 3D object is
individually named, and I need to make sure the naming convention follows
through into Flash. I need to do this process multiple times while using
different camera angles. I don't need to preserve the 3D functionality in
Flash - so I don't need to use PaperVision, Sandy etc. Are there any
reference scripts, commercial plug-ins etc??
I am assuming : Writing a Script in Max -> AI File or something -> Import
into Max -> Some kind of a JSFL script to convert the objects.
Thanks!!
Ashwan.
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