You're running into the same latency problems I did when I tried to do a real-time game in Flash.
The movement's fine, you're correcting for latency burps fine, but events like someone else stealing the ball is unpredictable. I can steal the ball from someone else, bu running halfway down the field away from everyone, and have the ball disappear and reappear next to someone else's icon. The ball-theft event is incredibly time-sensitive, so it's very important that people know when and where it happens. If you manage to find a workaround to this, post it on the list, because I really don't think it can be worked around without using UDP packets, and Flash doesn't support that, and none of the 3rd party projector apps allow you enough control over the packet to make UDP hole punching work, which is what you need to get past firewalls. --- Norman Cousineau <[EMAIL PROTECTED]> wrote: > > I recently made a multi-player soccer game prototype > based on FMS 2. > The purpose was to test latency...to see how well > each player keeps up to where they're supposed to be > on the field. > > To see for yourself, the url is: > www.soccer.datasfaction.com > > > To get the multiplayer effect, open multiple browser > windows. That will add players. > > If you can't connect, it could be due to a firewall, > or too many people connected. > > Feel free to email comments to me. > > Regards, > Norm C > > > _______________________________________________ > [email protected] > To change your subscription options or search the > archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ____________________________________________________________________________________ Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=list&sid=396545433 _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

