Apologies, underneath the exact code I'm using.

class Test
{
    static var root_p:MovieClip = _root;


    function Test()
    {
        display();
        setInterMezzo()
    }

    function display()
    {
        var videoHolder_p:MovieClip = _root.attachMovie("videoHolder",
"videoHolder_mc", 0);

        //setup netstream
        var connection_nc:NetConnection = new NetConnection();
        connection_nc.connect(null);
        var stream_ns:NetStream = new NetStream(connection_nc);


        //movies
        var videoHolder_p:MovieClip = _root.attachMovie("videoHolder",
"videoHolder_mc", 0);
        videoHolder_p.video.attachVideo(stream_ns);
       stream_ns.play("bokk1.flv");

    }

    function setInterMezzo()
    {
        setInterval(this, "checkOnMove", 2000);
    }

    function checkOnMove()
    {
        trace("ok")

    }
}


On 8/23/07, Tom Huynen <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> My goal is to play an FLV and use the setInterval method without problems
> at the same time.
> This works fine when my code is placed on the timeline.
>
> When the EXACT same code is placed in an external class however the FLV
> gets interrupped soon as the setInterval is invoked.
>
> Also an onEnterFrame interferes with the flv when using an external class.
>
> How is this possible?
>
> Kind regards,
>
> Tom
>
>
> class Test
> {
>     static var root_p:MovieClip = _root;
>
>
>     function Test()
>     {
>         display();
>         setInterMezzo()
>     }
>
>     function display()
>     {
>         var videoHolder_p:MovieClip = _root.attachMovie("videoHolder",
> "videoHolder_mc", 0);
>
>         //setup netstream
>         var connection_nc:NetConnection = new NetConnection();
>         connection_nc.connect(null);
>         var stream_ns:NetStream = new NetStream(connection_nc);
>
>
>         //movies
>         var videoHolder_p:MovieClip = _root.attachMovie("videoHolder",
> "videoHolder_mc", 0);
>         videoHolder_p.video.attachVideo(stream_ns);
>         root_p.stream_ns.play("bokk1.flv");
>
>     }
>
>     function setInterMezzo()
>     {
>         setInterval(this, "checkOnMove", 2000);
>     }
>
>     function checkOnMove()
>     {
>         trace("ok")
>
>     }
> }
>
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