Hello everybody.

I'm ending one small project that handle images and make possible to
do zoom, rotate (from 90 degrees to 90 degrees) and move this images
by drag&drop when images are bigger than screen.

I have a problem with rotate. Zooming is easy thus this doesn't change
my _x and _y, but yes my _width and _height. But everytime i rotate,
it changes my _x and _y and is a little confused to make operations
that i used to do like localToGlobal (to know center of screen respect
image and zoom from there), startDrag (to mark limits), and a much
more... there is anyway to rotate without changing _x and _y??? i
tried to copy image with bitmapData and apply a matrix with rotation,
but is the same situation...

I'm using this classes from Darron Schall:
http://www.darronschall.com/weblog/archives/000054.cfm

It helps me to move my Dynamic Registration (center of movieclip) and
zoom or rotate from there but... _x (and _x2 in the case) also
change...

any help? thanks in advance...
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