thanks guys!

the array idea is exactly what i did....i just don't know why it took so
long to come to me...i just got stuck in this one way of thinking, but
thanks so much for the suggestions...i'm trying to learn as3 and flex and
fms and air while i'm in-between jobs and my old bad habits (that as1/as2
let me form) have to be done away with in favor of new ones :)

cheers
p


On 9/2/07, T. Michael Keesey <[EMAIL PROTECTED]> wrote:
>
> On 9/1/07, [p e r c e p t i c o n] <[EMAIL PROTECTED]> wrote:
> > greetings experts!
> >
> > way back in the days of as2 you could do something like this...
> >
> > this["somevarname"+someIndex] = new Something();
>
> Even in AS2, it seems that this would be better done with an array.
>
> var somethings:Array = [];
> something[someIndex] = new Something();
>
> (Same syntax in AS3.)
>
> Come to think of it, even in AS1 it would be better done with an
> array. The last time I would have used such a structure was in Flash 4
> Actions.
>
> One exception might be for MovieClip/Button/TextField instances in
> AS2. Often in AS2 it was handy to grab those by their name, since they
> are often made through the IDE rather than through code. The new way
> of retrieving a composed display object by its name is the
> getChildByName() function of the DisplayObjectContainer class (which
> Sprite, among others, extends). So you could do something like this
> within some class that extends DisplayObjectContainer:
>
> var currentObject:DisplayObject = getChildByName("someVarName" +
> someIndex);
>
> I'm still not sure if that would be the most elegant solution in most
> situations, though. It still seems to me that in most cases an array
> should be somehow involved.
>
> --
> Mike Keesey
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