I've just imported the WIS mathematics library -- an excellent collection of mathematics routines -- onto Google Code: http://code.google.com/p/as3mathlib/ (You'll find the Actionscript 2 version of the library at its original site http://members.shaw.ca/flashprogramming/wisASLibrary/wis/index.html )
This library carries a BSD-ish license and includes support for * Geometric Objects and Intersection calculations * Integral and Differential equation calculations * Bezier, Quadric, Polynomial, Complex, Vector and Matrix calculations * Symbolic expression parsing I'm converting the library to Actionscript 3 from Actionscript 2 as time and necessity allow. (Converting as in getting-to-work, and converting as in getting it to be object/pattern oriented). Right now it builds without errors and only a few warnings, but I haven't applied any of the unit tests or checked it for correctness or compatibility. If you see the value of updating this well-thought out collection of functions, please get in touch and I will add you as a developer. The code is quite modular: it will be straigforward to take modest chunks and get them working independently. I wrote the original author and maintainer, who responded "By all means, continue in the evolution/integration of my library to support AS3" -- but please let me know of any other efforts to update this code, or if a similar or superior math library exists, so that I don't waste my time :). Email me ([EMAIL PROTECTED]), or comment on my Flex blog at http://vizsage.com/blog if you have suggestions or would like to pitch in. Cheers, flip http://vizsage.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com