Figured it out, it wasnt the static class but the way the whole project was
built. :\

On 9/7/07, Helmut Granda <[EMAIL PROTECTED]> wrote:
>
> When creating a static class that extends movieclip it loads into
> another movie properly but if I do not extend the static class to
> movieclip the movie remains. Does anyone has any idea why this
> specific behavior happens?
>
> Basically I have 10 movies and  9 of them were built the normal way
> but this other movie was created with a static class. All movies are
> loaded into a shell and when any of the 9 normal movies are loaded
> into the shell they work properly but once the movie that was created
> with the static class is loaded nothing else can be loaded after that
> unless I extend the static class to a the movieclip.
>
> -----part of the static lass below
>
>
> class  classes.util.Class
>
> {
>
>
>
>
>         private function Class ( ) {}
>
>
>         public static function create( mc:MovieClip ) : Void
>
>         {
>
>                 mc.__proto__ = BannerGallery.prototype;
>                  mc.init();
>
>         }
>
>         private function init()
>
>         {
>
>                 bannerArray                             =
> _parent.bannerArray;
>                 path                                    = "path1/path2/";
>
> ........
>



-- 
...helmut
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