I believe it would be better to show a sample SWF running. There's a lot of different problems one could have when moving bitmaps and it's a bit difficult to picture which of them you're facing.

Zeh


[EMAIL PROTECTED] wrote:
Thanks for the quick reply, but I should have mentioned that I ensured the
scaling was 100% and all images were at pixel perfect positions.

Also, the picture shear is extreme. It is clearly like a really bad
refresh rate

Maybe you scaled the image non-proportional, but you say it happened
even with vectors.
how does your image look like. are there fine linies at the edges? then
you should prepare your
image in a way that there is 1 or 2 pixel "space" to the edges of the
borders.

you should also ensure that your image (MovieClip) ends on exact pixel
values (300 instead of 300.4)
does it help?


[EMAIL PROTECTED] schrieb:
Hi all,

   I know this seems like such a newbie question, but for the life of me
I
can't fix it. I have a simple tween of a bitmap image from one side of
the stage to the other. During this transition, it slices as it moves,
going very jaggedy (I realise that's not a real word, but it's the best
description I can give).

I have tried taking the whole tween out of the project, into it's own
dedicated FLA and running it in isolation. It still does it.

I have tried using a vector square instead of a complex bitmap image. It
still does it.

I have tries going from a Mac to a PC. It still does it.

I have tries adding extra keyframes along the tween. It still does it.

I have tried to up the framerate (24, 30, 60). It still does it

I wanted to up the refresh rate of the screens but neither of them allow
me to do that and to be frank I won't be able to do that to a client's
monitor so it's not really a solution.

I know I never see this kind of behavior on any other site, no matter
what
size of graphic they are tweening and how far. What am I doing wrong? I
have a sneaking suspicion that it's something so basic that I've
forgotten
it long ago.



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