Each Sound() object is attached to a particular timeline. So if you do :
(new Sound(_root)).stop() everything from _root downwards should stop. HTH, Ian On 9/11/07, Andrew Sinning <[EMAIL PROTECTED]> wrote: > > I don't understand the docs for the AS2 Sound.stop command. > > > my_sound.stop(["idName":String]) : Void > > I can't find any documentation about sounds having an "idName". > > >Method; stops all sounds currently playing if no parameter is > specified, or just the sound specified in the idName parameter. > > But "my_sound" is an instance of the Sound class, so why would I need to > specify an id? This seem to imply that I could use > > Sound.stop(); > > to stop all sounds currently playing. But it won't compile. I get > "Sound has no static field stop". > > So, how do you stop all currently playing sounds? > > Thanks! > > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

