hi julian,
i think you have to stack it in another (parent) MC. Then you can rotate the
rootMC and scale the childMC
like that:
MC_toBeRotated._rotation=45;
MC_toBeRotated.MC_toBeScaled._xscale=50;
MC_toBeRotated.MC_toBeScaled._yscale=50;
that should to it!
greetz
olee
2007/9/17, julian atienza <[EMAIL PROTECTED]>:
>
> Hi everybody.
> I'm going crazy with this problem.
>
> Place in stage one rectangle (f.e with 200x100 dimensions) named
> mcRectangle.
>
> Put this as2 code
>
> trace("Original Size :" + mcRectangle._width + "," + mcRectangle._height);
> mcRectangle._rotation = 90;
> trace("BEFORE ROTATE 90 DEGREES:" + mcRectangle._width + "," +
> mcRectangle._height);
> mcRectangle._height = 100;
> mcRectangle._width = 100;
> trace("CHANGING MANUALLY HEIGHT AND WIDTH to 100x100, strange size
> is:" + mcRectangle._width + "," + mcRectangle._height);
>
> Output is:
> Original Size :201,101
> BEFORE ROTATE 90 DEGREES:101,201
> CHANGING MANUALLY HEIGHT AND WIDTH:101,199
>
> When u apply one rotation, trying to assign manually width and height
> properties causes strange unpredictable effects...
>
> I'm trying to use xscale and yscale to avoid this problem, but i have
> another problems when try to make more things..
>
> any solution? any suggestion?
>
> thx in advance
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