Personally, I found an indirect route worked best for me.
_Refactoring: Improving the Design of Existing Code_, by Fowler,
doesn't have much to say about patterns, but it does have a lot to say
about programming methodologies. It then works as a base for
_Refactoring to Patterns_, by Kerievsky. These books use concrete,
practical examples to show why certain patterns might be better (or
worse!) in certain situations. Of course, they're both written for
Java developers, but just about everything is applicable to
ActionScript as well.

On Dec 13, 2007 12:39 PM, Mattheis, Erik (MIN - WSW)
<[EMAIL PROTECTED]> wrote:
> The information in the Lott/Patterson AS3 w/ Design Patterns is having
> trouble sinking into my head. I understand the patterns as they describe
> them, but I'm not getting much take-away. I don't put the book down
> thinking "gee, I should use the iterator pattern in this app!"
>
> Reading reviews, I'm thinking of getting the Sanders/Cumaranatunge AS 3
> Design Patterns book as it appears to be much more thorough in
> introducing OOP concepts. I've also read reviews that suggest the
> HeadStart DesignPatterns for Java is the best design patterns book.
> Which makes me wonder why not get the original GoF book. Then again,
> maybe I should re-read the front material in the Lott/Patterson book.
>
>
>
> Suggestions?
>
>
>
> Erik J Mattheis


-- 
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
http://exopolis.com/
--
http://3lbmonkeybrain.blogspot.com/
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