Hi,
I read this article recently - which is about Flex - but it has some
useful general points.
http://www.adobe.com/devnet/flex/articles/workflows.html
Another maybe useful article:
http://www.adobe.com/devnet/flash/articles/flex2_flash.html
I don't think there is a silver bullet for this, but I have found it
useful to give the designer template symbols/movieclips with Linkages
defined in the past.
For example, I have developed and re-used a simple rollover button
class which can be linked against various movieclips. The button has a
timeline with 4 frame labels, similar to the old Flash Button symbol,
but differs in that you can have tweens between the labels and the code
will handle playing forwards & backwards depending on the "state" of the
button. The designer is given an FLA with this button symbol in and can
do what they like with it as long as they keep the frame labels and
animate between them - no code on the timeline.
I did a similar thing with an "Animation" class which wraps up a
MovieClip and fires events when it reaches the start or end. This seems
to be the way I am heading in my workflow and recently I have been
working with AS3 in Flash Develop + Flash 8 to create all my resources
and Embed them "Flex" style like Keith Peters says:
http://www.bit-101.com/blog/?p=853
To get specific about your "variable" positions for buttons, you
could have 2 buttons, one which which sits in the start position, one at
the end and write a "component" to handle both of these ( a bit like a
toggle button), just an idea.
The projects I work on are not huge & tend only to have a few people
involved, so this may not suit your set-up, but it is always useful to
know how other people do stuff, so hopefully will get to read some more
useful info.
Hope it helps.
Glen
Andrew Sinning wrote:
I'm looking for both general and specific direction on this problem.
In general, are there any good resources out there illustrating case
studies on how to structure collaborations between coders and flash
artists and flash animators?
In specific, I've built an application that is entirely AS driven.
The graphics are highly modular so that enabling artists to edit the
graphics is not a problem, but at present all of the animation is
scripted and not at all inspiring. We'd like to open up the process
to get some real talent to amp up the animation, but I'm not sure how
get the pieces to fit together.
For example, we'd like to have a bunch of buttons that contains some
images. The buttons can be in a _variable_ location on the
interface. When the user click a button it does some kind of dazzling
animation and expands and mutates into some other graphic which then
resides at some new _variable_ location. So, how do I get the artist
build this without scripting the starting and end points? I have a
few ideas, but I'm not interested in reinventing the wheel. Of
course, this is just one possible thing we'd like to do. What I
really need is some case studies. In the meantime, I'll settle for
any advice I can get.
Thanks!
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Glen Pike
01736 759321
www.glenpike.co.uk <http://www.glenpike.co.uk>
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