You could put your URLs in an array and increment through it with each loop iteration, like this:

====================

var thumbHorizontalGap = 75;

var arrURLs:Array = ["http://img0.gmodules.com/ig/images//weather_welcome_image.jpg"; , "http://img0.gmodules.com/ig/images//some_image.jpg"; , "http://img0.gmodules.com/ig/images//someother_image.jpg"; , "http://img0.gmodules.com/ig/images//yetanother_image.jpg"; , "http://img0.gmodules.com/ig/images//onemore_image.jpg"; ];
for (var i:Number = 0; i< 5; i++)
{
   var url:String = arrURLs[i];
   _root.createEmptyMovieClip("vThumb"+i, i+1000);

 vidThumb = eval("vThumb"+i);

    vidThumb._y = i* thumbHorizontalGap;
    vidThumb.loadMovie(url)

 vidThumb.onRelease = function(){
  openURL(url)
 }
}



macromedia flash wrote:
AWESOME! thanks all :)

One more question here... how can I assign URL link to each movieClip? I
would like to add URL for each of movieClip which created by looping, the
code like this....

Thank you

====================

var thumbHorizontalGap = 75;
var url: String = "
http://img0.gmodules.com/ig/images//weather_welcome_image.jpg";

for (var i:Number = 0; i< 5; i++)
{
    _root.createEmptyMovieClip("vThumb"+i, i+1000);

  vidThumb = eval("vThumb"+i);

     vidThumb._y = i* thumbHorizontalGap;
     vidThumb.loadMovie(url)

  vidThumb.onRelease = function(){
   openURL(url)
  }
}

function openURL(url){
 getURL(url);
}
=====================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bob Leisle Headsprout Software & Engineering
http://www.headsprout.com
Where kids learn to read!
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