There's a series of different problems that could be causing this. It depends on a lot of parameters and vary from player to player, from system to system.

Basically you have to force the entire region to be drawn so those areas won't be erased. Having a transparent box (100% transparency is ok) on top of the offending area can help, as well as having an empty filter (like a blur of 0) added to the object or the parent object.

There's no magic solution, you just got to try different things to force rendering to take place on those areas.

Zeh

I've got an API-drawn rectangle with a hairline stroke, with a blend mode
of 3. (Multiply)

When the rectangle clip is tweened over a bitmap, occasionally there are
'flickers' of a lighter color right at the edges, where the stroke would be.
I've tried no stroke, a 1px stroke...everything I could think of to remove
this flicker. Anyone else experience this or have an idea why it's
happening?

Exported at Flash 8 in CS3.

-John Mark Hawley

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