Sorry if I am speaking out of turn, but isn't this point a bit moot
(redundant)?
How else would you expect to be able to attach movieclips and manipulate
them in a loop as you would normally?
e.g.
function doClips() {
var mc:MovieClip;
for(var i = 0;i < 10;i++) {
mc = attachMovie("star", "star_mc_" + i, getNextHighestDepth());
//mc.removeClip();
mx._x = 100 * i;
}
//would expect to manipulate the last one.
mc._y = 100;
}
doClips();
//compile error, but would not work anyway.
mc._y = 200;
//would work.
star_mc_9._y = 200;
I bet the reference goes out of scope once you exit the function you are in?
If not, then that maybe a bug.
Glen
Andy Herrman wrote:
So you're saying variables like mc are effectively pointers?
Well crap. I thought I didn't have to worry about pointers when I
wasn't working in C... :)
(I say after just debugging some really weird memory issue in C++ code...)
-Andy
On Mon, Mar 10, 2008 at 4:08 AM, strk <[EMAIL PROTECTED]> wrote:
On Sun, Mar 09, 2008 at 06:50:58PM +0300, Pavel Empty wrote:
> //Create a clip from the library and store its reference to "mc" variable.
> var mc:MovieClip = _root.attachMovie("Star", "star_mc",
> _root.getNextHighestDepth());
'mc' is a "soft reference" to the Star instance.
> //Destroy the clip
> mc.removeMovieClip();
'mc' becomes a "dangling" reference, which means it'll be looking
for a substitute with same target name when dereferenced.
> //Create another star clip once again with the same name "star_mc"
> //Notice that I do not assign the clip reference to "mc" variable.
> _root.attachMovie("Star", "star_mc", _root.getNextHighestDepth());
>
> //And now I move "mc". It references the first clip, which was destroyed.
> //I expect nothing to happen, but...
> mc._x = 100;
>
> The second clip moves!
> That is, the second clip was referenced using "mc".
Dereferencing 'mc' here yelds the new Star insatnce, having
the same target path as the original one.
--strk;
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Glen Pike
01736 759321
www.glenpike.co.uk <http://www.glenpike.co.uk>
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