Point.distance (like pretty much all Flash math functions) is abysmally slow and shouldn't be used in anything performance-critical. Write your own replacement (using formula provided above) if you're doing a bunch of these every frame.
On 3/11/08, Kenneth Kawamoto <[EMAIL PROTECTED]> wrote: > Isn't it pointless to do Math.abs() since result is always positive > number anyway? ;) > > > Kenneth Kawamoto > http://www.materiaprima.co.uk/ > > > Paul Andrews wrote: > > ----- Original Message ----- From: "Merrill, Jason" > > <[EMAIL PROTECTED]> > > To: "Flash Coders List" <firstname.lastname@example.org> > > Sent: Tuesday, March 11, 2008 1:53 PM > > Subject: RE: [Flashcoders] calculating distance between two points > > > > > >>>> Your teacher must be cringing! > >>>> > >>>> "The square of the hypotenuse equals the sum of the squares of the > >>>> opposite two sides" should be familar.. ;-) > >>>> > >>>> Math.sqrt ( Math.pow(Math.abs(x1-x2),2 )+Math.pow(Math.abs(y1-y2),2 > >>>> )+)) > >> > >> > >> Why not skip the math lessons and use the Point class? > > > > Yes, my explanation was what was completely pointless.. > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Cory Petosky : Lead Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders